Lauren Venell is an independent toy designer + artist from San Francisco, whose wonderfully kitschy Sweet Meats plush toys are scattered across stores all over North America and Europe. She’s also the co-founder and programming director for the Conference of Creative Entrepreneurs , and teaches small business workshops around the Bay Area. As if that weren’t enough, Lauren also writes for design*sponge , acts as the Indie Business columnist for the Bazaar Bizarre SF blog , and maintains her own stellar blog. She also owns an ornery parrotlet named Elvis. But that’s a story for another time.
We are stoked to the max to feature Lauren Venell today, as part of our Small Batch Story series.
We're so curious about how you developed your signature style, and why you decided to focus on toys & other playful adornments. Who — or what — inspired you, at the beginning of your design career?
I am hopelessly drawn to things with a colorful, playful aesthetic. There's something so fascinating about how bright, shiny objects beg to be both touched and carefully preserved. Childhood objects like toys and sweets exploit that tension to the fullest — just consider the beautifully decorated cookie that's almost too pretty to eat, or the fluffy white teddy bear that wants so badly to be snuggled but that you're afraid to get dirty. I strive to capture this tension by making everything I design both pristine and irresistible.
The inspiration to become a professional toy designer actually came from a 1994 New York Times Magazine article that profiled Galoob's creation of its "Sky Dancer" toys. As a high schooler, the entire process was fascinating to me, and it was a revelation that toy design could be a legitimate career option. The only job choices I had previously been exposed to were doctor, lawyer and teacher. When I graduated college, I lined up a job to be a design assistant for a children's accessory company, but they could only pay me $7 an hour, which was impossible to live on in New York City. So I fell back on my training as a teacher, and taught middle school computer classes for six years while designing and selling toys on the side. In 2007 I lost my classroom, but had a decent savings cushion, and so was able to return to toy design full-time.

Sweet Meats
You market your products through a variety of channels — online, offline, in schools, galleries and at conferences. How do you decide which tradeshows to enter, which websites to align with, and which opportunities to say "no, thanks" to?
This is something you really learn as you go. At first I said "yes" to almost everything, and made some expensive mistakes by paying too much for traditional forms of promotion like trade shows and print advertising. What was infinitely more useful was taking my products door-to-door, approaching the buyers for any shop where my toys might fit in. Those buyers taught me (for free) that the market for my toys wasn't in standard toy or gift shops — it was at comic book shops, high-end pet stores, home design stores and fancy food shops. Galleries and museums also like to host my work, which is nice for "cred," but I sell very little in those venues.

Mitch the Monster
One way to evaluate which opportunities to take and which ones to leave on the table is to do a quick cost-benefit analysis: how many subscribers does that blog have that wants you to do a giveaway? How many people attending that event represent your target audience? Could you achieve similar results with a smaller investment of time or money? Most important to me, however, is whether the person approaching me is someone with whom I want to develop a working relationship.
Really, though, the best opportunities aren't just there to accept or reject. You have to make them yourself. Approach the store you want to sell in, the publisher you want to write for, or the blog you want to feature you and let them know what you love about them, without asking for anything in return. If you are genuine in your interest and communication, things will often work out down the line. I've been hired by several wonderful clients just by showing them portfolio projects they have inspired. I never asked them to hire me, but when a job came up, I was already a natural fit.
If a brand-new designer asked you whether they should sell their wares in a retail setting, or wholesale, what would your sage wisdom be?
I myself am leaving the world of retail, since the shipping, bookkeeping and customer service are too much for me to do by myself, but it's a really good way to get started. You get direct feedback on your products, learn what your retailers deal with on a daily basis, and figure out who your market is. Wholesale is great, but it takes a while to get going, and is really a volume business. If you don't have the resources to devote to a ton of inventory up front, it's probably a good idea to have some retail in there to start.
What tools have served your design business, over the years? Any technical (or organizational) recommendations for hobbyist designers who desperately wanna "go pro"?
A few of my favorite technology tools have been Mal's e-commerce shopping cart ($8/month and provides everything I need), Things by Cultured Code (a tagged to-do-list manager), Evernote, and Quickbooks. I use Wordpress to power the back end of my portfolio site.
Last but not least: describe the kind of world you want to design.
Oh man, that's a really hard question. I guess the short answer is that I want to design a world that is not so disposable. If we can get people to care more about what they consume — in other words, if we can make products that are well-made and meaningful accessible to more people — the world as a whole can put its energy towards fewer, more beautiful things, rather than the tsunamis of crap we're currently drowning in.
Find Lauren (and her fanciful creations) online at LaurenVenell.com.
PhotoCredits :: Lauren Venell
Small Batch Stories profiles artisinal designers, producers and manufacturers who are committed to local economies--and global good. If you'd like to share your Small Batch Story on Vianza.com, introduce yourself to editor@vianza.com.
Interviewed by Alexandra Franzen, Featured Contributor & Interview Wrangler. Say howdy on Twitter at @Alex_Franzen, or shoot a note to alexandra.franzen@vianza.com.